Hello SH community, I have been wondering this for a long time, and haven't really gotten a solid answer. I was wondering if there was a way to remove animation from only a players arms without renaming them or changing the walking animation id. I would use fake arms by welding the fake arm to the torso but whenever I try to angle the weld's C1 it just teleports around my character.
Does anyone know how? Thanks.
You can remove the player's Animate script when they spawn. Example implementation:
-- untested code game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) char:WaitForChild "Animate":Destroy() end) end)