So, like when someone or a certain humanoid (make sure to include that part) gets killed, say it will add one point to a GUI that counts points from every kill. (the points thing I got)
My Second Question: Also, I'll need to use some addition math, so when a kill is added, give +1 on the GUI, so say I have 13 points, and I kill someone or something, and I now have 14, how do I do that scripting wise?
You would use the Humanoid.Died
event, which fires whenever a humanoid dies.
Adding a certain amount to a variable is done like this:
variable = variable + amount