so, pretend you want to give the user a random gear, without them choosing. How do I do that? I know, I need to watch some tutorials on scripting, but I really need to get my game done.
You can research the below on wiki.roblox.com PlayerAdded Event will allow you to recognise when a player has joined the game CharacterAdded Event will allow you to recognise when a player's character has been generated (good for recognising when a player respawns) Object:Clone() Allows you to clone an object for reassignment (good for taking an object for replication but leaving the original where it is) ServerStorage and it's uses math.random() and how to use it
local gear = game.ServerStorage["GearStore"]:GetChildren() -- change this string to the name of the Folder or Model you're keeping your gear in game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) local randGear = gear[math.random(#gear)]:clone() randGear.Parent = plr.Backpack end end