I was working on my script There was no errors but it does not create any of the Buttons! Why doesn't it work? (i have only included the part of the script that errors) EDIT: I included the full Script
--[[--[[--[[--[[ Setup Everything --]]--]]--]]--]] local mouse = game:GetService('Players').LocalPlayer:GetMouse() local HotbarItems = {'Grass','Stone','Dirt','Sand','TorchWall','MoltenRock','Netherrack','Water','Lava'} local ItemList = {'SpawnZombie','Fire','NetherPortal','Grass','Dirt','Stone','Bedrock','DiamondOre','CopperOre','IronOre','EmeraldOre','GoldOre','RedstoneOre','MoltenRock','Bricks','Leaves','WoolDarkGray','WoolOrange','WoolGray','WoolBrown','WoolDarkGreen','WoolLightGreen','WoolGreen','WoolBlue','WoolLightBlue','WoolLightYellow','SpruceWood','OakWood','DarkOakWood','AcaciaWood','AcaciaWoodPlanks','DarkOakWoodPlanks','OakWoodPlanks','SpruceWoodPlanks','Concrete','Cobblestone','Sand','Gravel','Netherrack','WoolRed','Water','Lava'} local Selected = 1 local SpecialPlayers = {[148430515]='Co-Founder',[34929389]='Founder/Lead Developer'} local PlayerColors = {[148430515]=Color3.new(255,170,0),[34929389]=Color3.new(255,0,0)} game:GetService('Players').LocalPlayer.CharacterAdded:connect(function() game:GetService('Players').LocalPlayer.Character:WaitForChild('Humanoid') PunchAnim = game:GetService('Players').LocalPlayer.Character.Humanoid:LoadAnimation(script.Punch) PlaceAnim = game:GetService('Players').LocalPlayer.Character.Humanoid:LoadAnimation(script.Place) end) --[[--[[ Functions --]]--]] function CreativeItemClick(Button) Button.MouseButton1Click:connect(function() HotbarItems[Selected] = Button.ItemTag.Value end) end --[[ Chat --]] --[[--[[--[[-- Hotbar/Blocks --]]--]]--]]-- mouse.Button1Down:connect(function() local target = mouse.Target PunchAnim:Play() if target.Parent:FindFirstChild('Humanoid') then target.Parent.Humanoid:TakeDamage(10) if target.Parent.Torso:FindFirstChild('Damaged') then target.Parent.Torso.Damaged:Play() else local Damaged = game:GetService('Lighting').Damaged:Clone() Damaged.Parent = target.Parent.Torso target.Parent.Torso.Damaged:Play() end end for index, value in ipairs(ItemList) do if target.Name == value then target:Destroy() end end end) mouse.Button2Down:connect(function() PlaceAnim:Play() local PlacedObjectIdentifier = HotbarItems[Selected] if HotbarItems[Selected] == 'SpawnZombie' then local Zombie = game:GetService('ReplicatedStorage').Mobs.Zombie:Clone() Zombie.Parent = game:GetService('Workspace') local p=mouse.Hit.p local x,y,z = p.x,p.y,p.z -- Added stuff local xdif = math.floor(x/4+.5)*4 -- Grids positions X value (0,4,8,12,16 etc) local ydif = math.floor(y/4+.5)*4 -- Grids positions Y value (0,4,8,12,16 etc) local zdif = math.floor(z/4+.5)*4 -- Grids positions Z value (0,4,8,12,16 etc) Zombie:MoveTo(Vector3.new(xdif,ydif,zdif)) else local ClonedBlock = game:GetService('Lighting'):FindFirstChild(PlacedObjectIdentifier):Clone() ClonedBlock.Parent = game:GetService('Workspace') local p=mouse.Hit.p local x,y,z = p.x,p.y,p.z -- Added stuff local xdif = math.floor(x/4+.5)*4 -- Grids positions X value (0,4,8,12,16 etc) local ydif = math.floor(y/4+.5)*4 -- Grids positions Y value (0,4,8,12,16 etc) local zdif = math.floor(z/4+.5)*4 -- Grids positions Z value (0,4,8,12,16 etc) ClonedBlock.CFrame = CFrame.new(xdif,ydif,zdif) end end) --[[--[[ Functions --]]--]] mouse.KeyDown:connect(function(key) local n=tonumber(key) if n then Selected = n script.Parent.Hotbar.Selecter:TweenPosition(UDim2.new((n-1)/10,0,0,0)) end end) game:GetService('RunService').RenderStepped:connect(function() wait(.1) for i = 1, 9 do script.Parent.Hotbar["Slot"..i].Text = HotbarItems[i]:sub(1,2):upper() end end) --[[--[[--[ Inventories --]]--]]--] Row = 0 MaxSlotsPerRow = 9 Slot = 0 LastSlot = nil script.Parent:WaitForChild('CreativeInventory') for index, value in ipairs(ItemList) do Slot = Slot + 1 local BlockName = string.sub(value,1,2) local BlockTag = string.upper(BlockName) BlockButton = game:GetService('Lighting').Item:Clone() BlockButton.Parent = script.Parent.CreativeInventory.Blocks if LastSlot == nil then BlockButton.Position = UDim2.new(0, BlockButton.Position.X.Offset + 25, 0, Row) else BlockButton.Position = UDim2.new(0, LastSlot.Position.X.Offset + 25, 0, Row) end BlockButton.Text = BlockTag BlockButton.ItemTag.Value = value CreativeItemClick(BlockButton) LastSlot = BlockButton if Slot >= MaxSlotsPerRow then Row = Row + 0.1 Slot = 0 BlockButton.Position = UDim2.new(0,0,Row,0) end end