Why is this script letting me place the block, even if the one of the "cells" are "closed"?
By "closed", I mean that all the cells has an isOpen
- value
set to true
, and when a block is placed on top of them, they are automatically set to false, so that I cannot place on those cells again, but it still lets me place the block(and yes, I have checked that the variables
and that the isOpen
- value
is updated correctly)
Look further down on this question for images to see what actually happens.
My code is as follows:
----Placing the block---- Mouse.Button1Down:connect(function() if Cooldown == false then if ItemsLeft.Value > 0 then ItemsLeft.Value = ItemsLeft.Value - 1 Cooldown = true for i,x in ipairs(modelCells:GetChildren()) do for i,v in pairs(TycoonCells:GetChildren()) do if x.Name == v.cellPosHolder.cellPos.Value then if v.isOpen.Value == true then --//This should, in my eyes, check if all of the cells are open, and if they are, you may place the block, but even if one of the cells are closed (i.e their / its isOpen.Value == false), the block still gets placed, why? v.isOpen.Value = false local new = cloneModel:clone() new.Parent = ItemsPlacedFolder BlockBox.Color3 = Color3.new(255,0,0) for i,v in pairs(new:GetChildren()) do if v:IsA("BasePart") then if v.Name ~= "Cell" then v.CanCollide = true v.Transparency = 0 end end end else print("One of the cells is not open, please choose some other spot to place your item!") --//This should print when one or more of the "cells" have a value named "isOpen", and the value is true end end end end end end ----////Check if we have any of the item left. if ItemsLeft.Value <= 0 then --//If we don't then... BlockBox.Adornee = nil BlockBox.Visible = false cloneModel:Destroy() Inventory.Visible = false OpenCloseButton.Visible = true for i,v in pairs(PlrGui:GetChildren()) do if v.Name == "CellBox" then local boxes = v v.Visible = false end end end wait(0.05) Cooldown = false BlockBox.Color3 = Color3.new(0,255,0) end)
Link to images:
Image 1 shows the cells.
Image 2 shows what it looks like when I have placed blocks inside of each other, which should not happen because the cells' isOpen value is set to false.
Image 3 shows when just 1 block is placed.
Image 4 shows my output.