I am trying to make a ScrollingFrame in which as more frames appear it scrolls down so you can see the latest one, however I am unable to find a way of doing this.
Scrolling frames have the property "CanvasPosition", set this value to make the scrolling frame scroll (No smooth animation automaticly).
An auto-scroller could look like this:
1 | --Localscript inside ScrollingFrame |
2 | for i = 1 , 300 do |
3 | script.Parent.CanvasPosition = Vector 2. new( 0 ,i) |
4 | wait() |
5 | end |
For some reason they use Vector2.new() instead of Udim.new(). I don't know why Roblox chose for this.