I am trying to make a ScrollingFrame in which as more frames appear it scrolls down so you can see the latest one, however I am unable to find a way of doing this.
Scrolling frames have the property "CanvasPosition", set this value to make the scrolling frame scroll (No smooth animation automaticly).
An auto-scroller could look like this:
--Localscript inside ScrollingFrame for i=1,300 do script.Parent.CanvasPosition = Vector2.new(0,i) wait() end
For some reason they use Vector2.new() instead of Udim.new(). I don't know why Roblox chose for this.