Can anyone tell me how I could create a health system based off an IntValue?
The easiest way to do this is is by using a LocalScript and RunService
**LocalScript **
local player = game.Players.LocalPlayer; local stat = player.leaderstats.Health; stat.Changed:connect(function() script.Parent.Text = "Health: " .. stats.Value; end);
I hope this helped. If it did please accept this as the answer. If it didn't please feel free to ask any questions you have.