Hello! I've been working on a small, one person project for about 4 days now. Basically all you do is get stronger so that you can beat other players, NPCs, and bosses. Progress was going great and smoother than butter, until I ran into a problem while making an Air punch, or ranged punch. The script makes a ball shaped shockwave come from the user, and it works fine. Here is the script to it: (might need to look at it for the problem that I have)
Player = script.Parent.Parent mouse = Player:GetMouse() function onKeyDown(key) local Key = key:lower() if key == "z" and Player.Levelss.Level.Value >= 15 then local x = Instance.new("Part") x.BrickColor = BrickColor.new("White") x.Material = "Neon" x.Transparency = 0.6 x.Size = Vector3.new(10,10,10) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Ball" local fd = script.fireDamage:clone() fd.Parent = x local a = Instance.new("Sound") a.SoundId = "http://www.roblox.com/asset/?id=260430117" a.Parent = x a.Volume = 2 a:play() local y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge ,math.huge ,math.huge) y.velocity = Player.Character.Torso.CFrame.lookVector*95 x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0 , -12) x.Parent = Workspace y.Parent = x game.Debris:AddItem(x, 6) end end mouse.KeyDown:connect(onKeyDown)
That script works great, and does exactly what I want it to (if player's level is over 15 then this move can be used, and the move works)
But my problem is where you see local fd = script.fireDamage:clone() fd.Parent = x
The fireDamage script is what the ranged punch script uses to damage other players, but I have an IntValue placed inside of the player via DataPersistance. The damage value is called FAP. Why did I name it that? I'm not sure. Back to the main topic, I cant get the damage value because I need local player to grab it, but when I try to make fireDamage a local script, I get the error "touched is not a valid member of local script". Here is the fireDamage script incase you need a look:
local Player = game.Players.LocalPlayer local damage = Player.Levelss.FAP.Value function onDamage(Part) if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= "" then Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health - damage wait(0.05) end Part.Parent.Humanoid.Sit = true script.Parent:remove() end wait(0.025) script.Parent.Touched:connect(onDamage)