Comments: So this is for a set of lasers, Im attempting to make it so when a single laser piece (using Ray.new) would resize if it found a part.Do rays operate with meshs? Unless Im standing on the part itself the ray will resize the laser to default 250.
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**Part Properties: ** http://prntscr.com/dnqg3u
Ray Module:
-- Vars -- local CollisionRange = 250 local IgnoreList = {} -- Add table data -- -- Returning function -- return function(Part) local nRay = Ray.new( Part.Position, Part.CFrame.lookVector * CollisionRange ) local Hit, CollisionPoint = workspace:FindPartOnRayWithIgnoreList( nRay, { Part.Parent } ) local Size = (Part.Position-CollisionPoint).magnitude local Offset = (Size/10) return{ ['Size']=Size, ['Offset']=Offset } end
LocalScript:
local Model = workspace:WaitForChild("Test") local nRay = require(script:WaitForChild("Ray")) game:GetService("RunService").RenderStepped:connect(function() for _,v in next,Model:GetChildren() do local Data = nRay(v) local Size = Data.Size local Offset = Data.Offset v.Mesh.Scale = Vector3.new(Size, .5, .5) v.Mesh.Offset = Vector3.new(Offset, 0, 0) end end)