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Why is this leaderboard displaying one value, but completely ignore another?

Asked by 8 years ago

While attempting to make a leaderboard script that automatically adds a certain amount of currency to a player every minute based off of their rank, I've run into a problem. While the leaderboard properly displays the users' rank, there's no value labeled "Gold". Script below, thank you for any help!

game.Players.PlayerAdded:connect(function(player)
    leaderstats = Instance.new("IntValue")
    leaderstats.Name = "leaderstats"
    leaderstats.Value = 0

    gold = Instance.new("IntValue")
    gold.Name = "Gold"
    gold.Value = 0

    rank = Instance.new("StringValue")
    rank.Name = "Rank"
    rank.Value = player:GetRoleInGroup(3026186)

    leaderstats.Parent = player
    rank.Parent = leaderstats
    local function getGold(plyr,rank)
        p = game.Players:WaitForChild(plyr)
        Gold = p.leaderstats.Gold.Value
        if rank == "[C] Peasant" then
            Gold = Gold + 2
        elseif rank == "[C] Merchant" then
            Gold = Gold + 15
        elseif rank == "[C] Shopkeeper" then
            Gold = Gold + 20
        elseif rank == "[C] Wealth Nobleman/Noblewoman" then
            Gold = Gold + 50
        elseif rank == "[M] Enlisted" then
            Gold = Gold.Value + 5
        elseif rank == "[M] Private" then
            Gold = Gold + 10
        elseif rank == "[M] Corporal" then
            Gold = Gold + 20
        elseif rank == "[M] First Sergeant" then
            Gold = Gold + 20
        elseif rank == "[M] Staff Officer" then
            Gold = Gold + 200
        elseif rank == "[M] 2nd Lieutenant" then
            Gold = Gold + 30
        elseif rank == "[M] 1st Lieutenant" then
            Gold = Gold + 30
        elseif rank == "[M] Captain" then
            Gold = Gold + 35
        elseif rank == "[M] Field Marshal" then
            Gold = Gold + 35
        elseif rank == "[M] High Constable" then
            Gold = Gold + 40
        elseif rank == "[N] Knight" then
            Gold = Gold + 45
        elseif rank == "[N] Baron/Baroness" then
            Gold = Gold + 45
        elseif rank == "[N] Count/Countess" then
            Gold = Gold + 60
        elseif rank == "[N] Duke/Duchess" then
            Gold = Gold + 70 
        elseif rank == "[N] King" then
            Gold = Gold + 100
        end
    end

    while true do
        wait(60)
        getGold(player,rank.Value)
    end

end)


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Answered by 8 years ago
Edited 8 years ago

The problem is that you have not set the parent of IntValue gold :-

game.Players.PlayerAdded:connect(function(player)
    leaderstats = Instance.new("IntValue")
    leaderstats.Name = "leaderstats"
    leaderstats.Value = 0

    gold = Instance.new("IntValue")
    gold.Name = "Gold"
    gold.Value = 0

    rank = Instance.new("StringValue")
    rank.Name = "Rank"
    rank.Value = player:GetRoleInGroup(3026186)

    leaderstats.Parent = player
    rank.Parent = leaderstats
   -- parent for gold has not been set
 -- so, p.leaderstats.Gold.Value will be nil
end)

You also have a function which gets the gold:-

local function getGold(plyr,rank)

    Gold = p.leaderstats.Gold.Value
    p = game.Players:WaitForChild(plyr)
    ...

You then add the amount to the Gold variable but you do not set the IntValues new gold value so it will not change in the leaderstats.

Other things to think about:-

game.Players.PlayerAdded:connect(function(player)
   ... 

    -- this infinate loop will be ran for every player that joins the game
    while true do
        wait(60)
        getGold(player,rank.Value)
    end

end)

I would also recommend that you simplify the the if statements with a table. e.g:-

local exTable = {
    ['Peasant'] = 10,
    ['Merchant'] = 20
}

local function addGold(plr) -- rank arg removed as we can find it
    local rank = plr.leaderstats.Rank -- gets the players rank
    local Gold = plr.leaderstats.Gold -- we get the IntValue object not the value

    -- check that we have all of the data e.g. not nil
    if Gold and rank and exTable[rank.Value] then
        -- we add the gold
        Gold.Value = Gold.Value + exTable[rank.Value]
    else
        -- nil found 
    end
end

To update all players leaderstats we can use a nested loop (one infinite loop and a loop to update all the players gold) :-

while true do -- the infinite loop
    for _, plr in pairs(game.Players:GetPlayers()) -- the 'GetPlayers' function will return an array(table) of players which we then use in the for loop
        addGold(plr) -- adds the gold
    end
end
0
Thank you! I'll incorporate table, not sure why I hadn't thought of that. If I wanted the function to be run at the same time for all players/globally, would I just move it to outside of the PlayerAdded function? Brinceous 85 — 8y
0
I'le add an example User#5423 17 — 8y
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