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Help with Value Detecting and TextLabel Text?

Asked by
Scootakip 299 Moderation Voter
8 years ago
local hasroom = false
local debounce = true
local roomname = "Room"
while true do
    wait()
    debounce = true
    local plr = game.Players.LocalPlayer
    for i,v in pairs(game.Workspace.Rooms:GetChildren()) do
        local ownr = v:FindFirstChild("plrowner")
        if ownr then
            if ownr.Value == plr.Name then
                if debounce == true then
                    hasroom = true
                    debounce = false
                    roomname = v.Name
                end
            else
                if debounce == true then
                    hasroom = false
                    debounce = false
                end
            end
        end
    end

    if hasroom == true then
        script.Parent.Text = "You're in room "..roomname
    else
        script.Parent.Text = "You're not in a room"
    end
end

So, there are 3 hotel rooms. In each hotel room is a value with the name of the player who owns it. In this GUI I want it to say what hotel room you're in if it detects a hotel room with your name in the owner value, or to say that you're in no hotel room if there isn't a hotel room with your name in the owner value. The issue is that it doesn't work all too well. It only works if you're in room 3 (the last room), but if you're in room 1 or 2 it always says you don't have a room. Some help please?

1 answer

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Answered by
Goulstem 8144 Badge of Merit Moderation Voter Administrator Community Moderator
8 years ago
Edited 8 years ago

It isn't working in rooms 1 or 2 is because of your else statement on line 17.

Your code makes it so if the current room iteration's owner is not the localplayer, it will put 'hasroom' to false. This is a problem because if the player's room is 1 or 2 the code will set 'hasroom' to true, go to the next room and see the player does not own it, then return 'hasroom' back to false.

This is the reason for it only working when you own room 3, because there are no rooms ahead to check. And therefore, the code cannot reset 'hasroom'.

So, to fix this.. basically remove the whole else statement from your code and you should be good.

P.S - debounce isn't necessary here. It just clutters the code since it isn't actually controlling anything.

local plr = game.Players.LocalPlayer
local hasroom = false
local roomname = "Room"

while wait() do
    for i,v in pairs(workspace.Rooms:GetChildren()) do
        local ownr = v:FindFirstChild("plrowner")
        if ownr then
            if ownr.Value == plr.Name then
                hasroom = true
                roomname = v.Name
                --The 'break' statement stops loops
                break
                --Since 'hasroom' is already true, break the loop
            end
        end
    end
end

if hasroom then
    script.Parent.Text = "You're in room "..roomname
else
    script.Parent.Text = "You're not in a room"
end
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