I would like to know if anyone has a script that makes a brick delete itself when it comes into contact with ANY another brick. It would be a great help, thanks ;)
If you have the script inside the brick that deletes itself, in this case destroy then use the touched event.
This is if anything else touches it.
local part = script.Parent part.Touched:connect(function(hit) print(hit..' has touched this brick!') part:Destroy() end)
if you want per say a specific type of brick:
local part = script.Parent part.Touched:connect(function(hit) if (hit.Name == "Lava") then part:Destroy() end end)