spawns = mapChosenClone.Spawns:GetChildren() for i,v in pairs(game.Players:GetPlayers()) do name = v.Name check = game.Workspace:FindFirstChild(name) if check then checkHumanoid = check:FindFirstChild("Humanoid") if checkHumanoid then check:MoveTo(spawns[i].Position) end end end
How can I get the check:MoveTo(spawns[i].Position) so that instead of taking them to that block, it takes the to the block, OR around the block. Right now each player needs its own spawn. How can I get it to spawns Every player to that one spawn and spawns them around the spawn. Maybe something like Vector3 or CFrame
His issue is that he only wants one spawn, but the issue is that players teleport into each other.
math.randomseed(tick()) local spawn= --Define the spawn here local locations={spawn.Position, (spawn.Position+Vector3.new(5, 0, 5)), (spawn.Position+Vector3.new(5, 0, 0)), (spawn.Position+Vector3.new(0, 0, 5)), (spawn.Position+Vector3.new(-5, 0, -5)), (spawn.Position+Vector3.new(0, 0, -5)), (spawn.Position+Vector3.new(0, 0, -5)), (spawn.Position+Vector3.new(5, 0, -5)), (spawn.Position+Vector3.new(-5, 0, 5)), (spawn.Position+Vector3.new(5, 5, 5)), (spawn.Position+Vector3.new(0, 5, 0)), (spawn.Position+Vector3.new(5, 5, -5)), (spawn.Position+Vector3.new(-5, 5, 5)), (spawn.Position+Vector3.new(5, 5, 0)), (spawn.Position+Vector3.new(0, 5, 5)), (spawn.Position+Vector3.new(-5, 5, -5)), (spawn.Position+Vector3.new(0, 5, -5)), (spawn.Position+Vector3.new(-5, 5, 0))} --Here ya go, eighteen locations around and on your spawn local whereto=locations--A placeholder that we'll use to ensure no one spawns in the same place as someone else for i,v in pairs(game.Players:GetPlayers()) do local place=math.random(1, #whereto) v.Character:MoveTo(whereto[place]) table.remove(whereto, place) end whereto=locations
Is all that check mess to find the character? Well... What about:
for i,v in pairs(game.Players:GetPlayers()) do char = v.Character
One of your problems is solved. But I don't get exactly what you meant in that question. Each player has their spawn, they have to be different? If players need to spawn in different spawns, I suggest you to rename them numbered, like "Spawn1".
for i,v in pairs(game.Players:GetPlayers()) do char = v.Character spawn = mapChosenClone.Spawns:FindFirstChild("Spawn" .. tostring(i)) char:MoveTo(spawn.Position) end
If each player has a specific spawn, try using Teams or identifying their spawns (using their names, for example).