How to resize a R6 player? - ADVANCED?
Asked by
8 years ago Edited 8 years ago
I'm currently making a game where you become an elf. I've done it for R15 but I don't know how to do R6. Link150 (A staff member) got me this far;
01 | script.Parent.Touched:connect( function (hit) |
02 | local character = hit.Parent |
03 | hit.Parent [ "Left Arm" ] .Size = Vector 3. new( 0.52 , 0.624 , 0.52 ) |
04 | local joint = Instance.new( "Motor6D" ) |
05 | joint.Parent = hit.Parent.Torso |
06 | joint.Name = "Left Shoulder" |
07 | joint.Part 0 = character.Torso |
08 | joint.Part 1 = character [ "Left Arm" ] |
10 | hit.Parent [ "Left Leg" ] .Size = Vector 3. new( 0.52 , 0.78 , 0.52 ) |
11 | local joint 1 = Instance.new( "Motor6D" ) |
12 | joint 1. Parent = hit.Parent.Torso |
13 | joint 1. Name = "Left Hip" |
14 | joint 1. Part 0 = character.Torso |
15 | joint 1. Part 1 = character [ "Left Leg" ] |
17 | hit.Parent.Torso.Size = Vector 3. new( 1.04 , 0.832 , 0.52 ) |
18 | local joint 2 = Instance.new( "Motor6D" ) |
19 | joint 2. Parent = hit.Parent.Torso |
21 | joint 2. Part 0 = character.Torso |
22 | joint 2. Part 1 = character.Head |
24 | hit.Parent [ "Right Arm" ] .Size = Vector 3. new( 0.52 , 0.624 , 0.52 ) |
25 | local joint 3 = Instance.new( "Motor6D" ) |
26 | joint 3. Parent = hit.Parent.Torso |
27 | joint 3. Name = "Right Shoulder" |
28 | joint 3. Part 0 = character.Torso |
29 | joint 3. Part 1 = character [ "Right Arm" ] |
31 | hit.Parent [ "Right Leg" ] .Size = Vector 3. new( 0.52 , 0.78 , 0.52 ) |
32 | local joint 4 = Instance.new( "Motor6D" ) |
33 | joint 4. Parent = hit.Parent.Torso |
34 | joint 4. Name = "Right Hip" |
35 | joint 4. Part 0 = character.Torso |
36 | joint 4. Part 1 = character [ "Right Leg" ] |
But he hasn't been online since. The bug is that all the limbs fall off you and become invisible. Please may you help me!