Challenge for advanced scripters... - MORPHER?
Currently I'm making a game and you become an elf. I want it so when you touch a brick you go to a certain size but keep all your clothes ect.
Hopefully you can help!
This resizes it to the right size but you die and the pieces are floating around;
01 | script.Parent.Touched:connect( function (hit) |
03 | hit.Parent.LeftFoot.Size = Vector 3. new( 0.52 , 0.156 , 0.52 ) |
06 | hit.Parent.LeftHand.Size = Vector 3. new( 0.52 , 0.156 , 0.52 ) |
09 | hit.Parent.LeftLowerArm.Size = Vector 3. new( 0.52 , 0.624 , 0.52 ) |
12 | hit.Parent.LeftLowerLeg.Size = Vector 3. new( 0.52 , 0.78 , 0.52 ) |
15 | hit.Parent.LeftUpperArm.Size = Vector 3. new( 0.52 , 0.728 , 0.52 ) |
18 | hit.Parent.LeftUpperLeg.Size = Vector 3. new( 0.52 , 0.78 , 0.52 ) |
21 | hit.Parent.LowerTorso.Size = Vector 3. new( 1.04 , 0.208 , 0.52 ) |
24 | hit.Parent.UpperTorso.Size = Vector 3. new( 1.04 , 0.832 , 0.52 ) |
27 | hit.Parent.RightFoot.Size = Vector 3. new( 0.52 , 0.156 , 0.52 ) |
30 | hit.Parent.RightHand.Size = Vector 3. new( 0.52 , 0.156 , 0.52 ) |
33 | hit.Parent.RightLowerArm.Size = Vector 3. new( 0.52 , 0.624 , 0.52 ) |
36 | hit.Parent.RightLowerLeg.Size = Vector 3. new( 0.52 , 0.78 , 0.52 ) |
39 | hit.Parent.RightUpperArm.Size = Vector 3. new( 0.52 , 0.728 , 0.52 ) |