Currently I'm making a game and you become an elf. I want it so when you touch a brick you go to a certain size but keep all your clothes ect.
Hopefully you can help!
This resizes it to the right size but you die and the pieces are floating around;
script.Parent.Touched:connect(function(hit) hit.Parent.LeftFoot.Size = Vector3.new(0.52, 0.156, 0.52) hit.Parent.LeftHand.Size = Vector3.new(0.52, 0.156, 0.52) hit.Parent.LeftLowerArm.Size = Vector3.new(0.52, 0.624, 0.52) hit.Parent.LeftLowerLeg.Size = Vector3.new(0.52, 0.78, 0.52) hit.Parent.LeftUpperArm.Size = Vector3.new(0.52, 0.728, 0.52) hit.Parent.LeftUpperLeg.Size = Vector3.new(0.52, 0.78, 0.52) hit.Parent.LowerTorso.Size = Vector3.new(1.04, 0.208, 0.52) hit.Parent.UpperTorso.Size = Vector3.new(1.04, 0.832, 0.52) hit.Parent.RightFoot.Size = Vector3.new(0.52, 0.156, 0.52) hit.Parent.RightHand.Size = Vector3.new(0.52, 0.156, 0.52) hit.Parent.RightLowerArm.Size = Vector3.new(0.52, 0.624, 0.52) hit.Parent.RightLowerLeg.Size = Vector3.new(0.52, 0.78, 0.52) hit.Parent.RightUpperArm.Size = Vector3.new(0.52, 0.728, 0.52) end)