When I press the TextButton it keeps printing out "opened" and "closed"
It also only allows me to open it, and the text of the text button does not change either.
local button = script.Parent -- the text button you have to press to reposition the frame local frame = script.Parent.Parent -- the frame that I wish to move local isopen = false repeat wait() until button button.MouseButton1Down:connect(function() if isopen == false then button.Text = "<" -- make the button text that you press change frame:TweenPosition(UDim2.new(0, 0, .3, 0), 1, "Bounce", .5) -- "opening" isopen = true -- make open == true since the gui has moved positions print("opened") end if isopen == true then button.Text = ">" -- make the button text that you pressed change frame:TweenPosition(UDim2.new(0, -220, .3, 0), 1, "Bounce", .5) -- closing isopen = false -- make open == false because the gui is now out of the screen print("closed") end end)
local button = script.Parent -- the text button you have to press to reposition the frame local frame = script.Parent.Parent -- the frame that I wish to move local isopen = false repeat wait() until button button.MouseButton1Down:connect(function() if isopen == false then button.Text = "<" -- make the button text that you press change frame:TweenPosition(UDim2.new(0, 0, .3, 0), 1, "Bounce", .5) -- "opening" isopen = true -- make open == true since the gui has moved positions print("opened") return end if isopen == true then button.Text = ">" -- make the button text that you pressed change frame:TweenPosition(UDim2.new(0, -220, .3, 0), 1, "Bounce", .5) -- closing isopen = false -- make open == false because the gui is now out of the screen print("closed") return end end)
Or
local button = script.Parent -- the text button you have to press to reposition the frame local frame = script.Parent.Parent -- the frame that I wish to move local isopen = false repeat wait() until button button.MouseButton1Down:connect(function() dbounce = false if isopen == false and not dbounce then button.Text = "<" -- make the button text that you press change frame:TweenPosition(UDim2.new(0, 0, .3, 0), 1, "Bounce", .5) -- "opening" isopen = true -- make open == true since the gui has moved positions print("opened") dbounce = true end if isopen == true and not dbounce then button.Text = ">" -- make the button text that you pressed change frame:TweenPosition(UDim2.new(0, -220, .3, 0), 1, "Bounce", .5) -- closing isopen = false -- make open == false because the gui is now out of the screen print("closed") dbounce = true end end)
Basicly it was closing it, then following on with the code causing it to run the isopen function, i got stuck on this years ago, Its not professional to use dbounce values but if the return doesnt work thats my only way around.