---RoundSystem -------------------- MapList = {Template = {SpawnsPerTeam = 1,Time = 1400,Ambient = Vector3.new(150,150,150)}} Gamemodes = {TeamDeathMatch = {MaxKills = 75,Teams = 2,Time = 5}} Team1 = {} Team2 = {} Time = {Start = 5 * 60,Finish = 0,Current = 0} GameInfo = {} function NewRound() print(#MapList) Map = math.random(1) Gamemode = math.random(1,#Gamemodes) table.insert(GameInfo,#GameInfo + 1, Map) table.insert(GameInfo,#GameInfo + 1,Gamemode) print(GameInfo[1]) print(GameInfo[2]) end wait(1) NewRound()
returning print(#MapList) as 0....
In Lua, #MapList
only returns the amount of items in the array part of the table. It does not keep track of your dictionary (or "named" or "key-value") entries (such as (in your case): Template
).
You need to either keep track of the number of items in your table manually, or use a loop to count them.
You can use a self-defined map_length
function, as provided here to count things:
function table.map_length(t) local c = 0 for k,v in pairs(t) do c = c+1 end return c end
a = {spam="data1",egg='data2'}
table.map_length(a)
2