I wanted to know if you could make a script to over-ride the way you die. Like if you could replace the old fall apart type action with an animation you could find and load it as the id or something. So does anyone thing or know how to do it?
game:GetService('Players').PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() --Stuff end) end) end)
player is the local player from game.Players, character is player's character