game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) wait(1) for i, v in pairs(character:GetChildren()) do if v:IsA("CharacterMesh") then v:Destroy() end end end
So what this script is s'posed to do is remove CharacterMeshes from a player once they enter the game, if they have any. For some reason it doesn't work. (I based this off of an older script I had that removed hats)
I think there's a problem in the end
s but it may also be the other parts of the script. Thanks in advance.