I know how to do PlayerAdded
1 | game.Players.PlayerAdded:connect( function (plr) |
And the location of the Player in that line would be "plr" but how would I locate the player's Character in workspace when it enters or spawns?
1 | Game.Players.PlayerAdded:connect( function (player) player.CharacterAdded:connect( function (character) |
2 | --Code Goes Here, character is the character, player is the player |
3 | end ) end ) |