I would like to make a plane co-pilot system (w/GUI). However, I do not know how to find models within a plane without addressing game.Workspace.etc...
In the Free Modelled aircraft, they have a GUI script which links to a variable I do not understand. Here is the script.
kit = script.Parent.Parent.Parent flaps = kit.FLAPS flaps_flex = flaps.FLAPS_FLEX flaps_straight = flaps.FLAPS_STRAIGHT gears = kit.GEAR_WHEELS gears_flex = gears.GEAR_FLEX gears_straight = gears.GEAR_STRAIGHT wings = kit.WINGS function giveTool(weldchild) local findhuman = weldchild.Part1.Parent:FindFirstChild("Humanoid") if (findhuman ~= nil) then player = game.Players:GetPlayerFromCharacter(findhuman.Parent) if (player ~=nil) then gui = script.Parent["System"]:Clone() -- Change toolname to what tool you want to be given gui.Parent = player.PlayerGui gui.Seat.Value = script.Parent gui.Menu.Flaps.FLAPS_AUTO.Disabled = false gui.Menu.Gear.GEAR_AUTO.Disabled = false gui.Menu.Ignition.IGNITION.Disabled = false gui.Menu.Reverse_Thrusters.REVERSE_SPOILERS.Disabled = false if gears.Value.Value == true then gui.Menu.Gear.Confirm.BackgroundColor3 = Color3.new(0, 255, 0) else gui.Menu.Gear.Confirm.BackgroundColor3 = Color3.new(255, 0, 0) end if flaps.Value.Value == true then gui.Menu.Flaps.Confirm.BackgroundColor3 = Color3.new(0, 255, 0) else gui.Menu.Flaps.Confirm.BackgroundColor3 = Color3.new(255, 0, 0) end end end end function removeTool() if (gui ~= nil) then gui:Remove() end end script.Parent.ChildAdded:connect(giveTool) script.Parent.ChildRemoved:connect(removeTool) --AUTO function autoSwitchFlaps() if flaps.Value.Value == true then if wings.Value.Value == true then local c = flaps_flex:GetChildren() local d = flaps_straight:GetChildren() for i = 1, #c do c[i].Transparency = 0 end for i = 1, #d do d[i].Transparency = 1 end elseif wings.Value.Value == false then local c = flaps_flex:GetChildren() local d = flaps_straight:GetChildren() for i = 1, #c do c[i].Transparency = 1 end for i = 1, #d do d[i].Transparency = 0 end end end end function autoSwitchGear() if gears.Value.Value == true then if wings.Value.Value == true then local c = gears_flex:GetChildren() local d = gears_straight:GetChildren() for i = 1, #c do c[i].Transparency = 0 end for i = 1, #d do d[i].Transparency = 1 end elseif wings.Value.Value == false then local c = gears_flex:GetChildren() local d = gears_straight:GetChildren() for i = 1, #c do c[i].Transparency = 1 end for i = 1, #d do d[i].Transparency = 0 end end end end wings.Value.Changed:connect(autoSwitchFlaps) wings.Value.Changed:connect(autoSwitchGear)
Any help appreciated.
is the plane "kit" or is "kit" a child model inside the plane? if it's just a child parented to the actual plane then you can do
kit.Parent
however if the kit is the actual plane then just do "kit"