I have 3 values, Gold EXP Level, none of them are saving?!?!?!?
I get no errors!
Help!
local DataStore = game:GetService("DataStoreService") local Usersave = DataStore:GetDataStore("UserSaver") game.Players.PlayerAdded:connect(function(plr) local key = "player-" ..plr.userId local stat = Instance.new("IntValue", plr) stat.Name = "leaderstats" --Gold local Gold = Instance.new("IntValue", stat) Gold.Name = "Gold" Gold.Value = 0 --EXP local EXP = Instance.new("IntValue", stat) EXP.Name = "EXP" EXP.Value = 0 --Level local Level = Instance.new("IntValue", stat) Level.Name = "Level" Level.Value = 0 EXP.Changed:connect(function() Level.Value = math.floor(EXP.Value/1000 * math.random(1, 5)) end) local GetSaved = Usersave:GetAsync(key) if GetSaved ~= nil then local SavingValues = {Gold.Value, EXP.Value, Level.Value} Usersave:SetAsync(key, SavingValues) print("Data found!") elseif GetSaved ~= nil then print("data wasn't found!") local SavingValues2 = {Gold.Value, EXP.Value, Level.Value} Usersave:SetAsync(key, SavingValues2) end end) game.Players.PlayerRemoving:connect(function(plr) print("saving data!") local key = "player-"..plr.userId local ValuesToSave = {plr.leaderstats.EXP.Value, plr.leaderstats.Level.Value, plr.leaderstats.Gold.Value} Usersave:SetAsync(key, ValuesToSave) end)
on line 28-38 you messed up(on both of the conditions you asked if GetSaved ~= nil) you also did this(which sets the key to 0 again) but i dont know what you are trying to do
local SavingValues = {Gold.Value, EXP.Value, Level.Value} Usersave:SetAsync(key, SavingValues)
fix:
if GetSaved then local SavingValues = {Gold.Value, EXP.Value, Level.Value} Usersave:SetAsync(key, SavingValues) print("Data found!") else print("data wasn't found!") local SavingValues2 = {Gold.Value, EXP.Value, Level.Value} Usersave:SetAsync(key, SavingValues2) end