This is a script for a basic button press animation script (I guess?)
local down = false local lastpos = script.Parent.Position script.Parent.MouseButton1Down:connect(function() if down == false then down = true script.Parent.Frame.Position = UDim2.new(0,0,0,1) script.Parent.Position:TweenPosition(UDim2.new(script.Parent.Position + UDim2.new(0,0,0,4.5)), Enum.EasingStyle.Quad) script.Parent.Text = "Play" script.Parent.MouseButton1Up:connect(function() script.Parent.Frame.Position = UDim2.new(0,0,0,5) script.Parent.Position = lastpos script.Parent.Text = "Play" down = false end) end end)
The output: 21:39:44.953 - TweenPosition is not a valid member of UDim2 21:39:44.953 - Stack Begin 21:39:44.954 - Script 'Players.Player1.PlayerGui.ScreenGui.Frame.TextButton.LocalScript', Line 9 21:39:44.954 - Stack End
Why is TweenPosition not a valid member of UDim2?
script.Parent:TweenPosition(UDim2.new(script.Parent.Position + UDim2.new(0,0,0,4.5)), Enum.EasingStyle.Quad)
You don't need to use position as you're tweening off the current position.
local down = false local lastpos = script.Parent script.Parent.MouseButton1Down:connect(function() if down == false then down = true script.Parent.Frame.Position = UDim2.new(0,0,0,1) script.Parent.Position:TweenPosition(UDim2.new(0,0,0,4.5), 'In', 'Quad', .5) script.Parent.Text = "Play" else if down == true then script.Parent.MouseButton1Up:connect(function() script.Parent:TweenPosition(UDim2.new(0,0,0,5), 'Out', 'Quad', .5) script.Parent.Position = lastpos script.Parent.Text = "Play" down = false end) end end)
This should work I hope you had a lot of mistakes like else. [Edited]