Like when players wait in the lobby and then after a certain amount of time in intermission the map will be assigned and the players will play on that map.
--intermission code local h = Instance.new("Hint",game.Workspace) local maps = game.ServerStorage:FindFirstChild("Maps"):GetChildren() --Put all the maps into one model local map = maps[math.random(1,#maps)] map:Clone().Parent = game.Workspace h.Text = "The map is "..map.Name.."!" wait(2) h.Text = ""