Like when players wait in the lobby and then after a certain amount of time in intermission the map will be assigned and the players will play on that map.
1 | --intermission code |
2 | local h = Instance.new( "Hint" ,game.Workspace) |
3 | local maps = game.ServerStorage:FindFirstChild( "Maps" ):GetChildren() --Put all the maps into one model |
4 | local map = maps [ math.random( 1 ,#maps) ] |
5 | map:Clone().Parent = game.Workspace |
6 | h.Text = "The map is " ..map.Name.. "!" |
7 | wait( 2 ) |
8 | h.Text = "" |