So this is my attempt at using JSON ((Literally just wrote it here.)) I'm attempting to make a way to save data, but as you can tell, I do not have a very good grasp on how it works. So If someone could explain it or maybe correct how I did it, I'd be super Thankful.
PS do I use datastore in this too? if so, how? Thanks.
local Http = game:GetService("HttpService") game.Players.PlayerAdded:connect(function(P) local F = Instance.new("Folder",P) F.Name = "Folder" local CS = { Money = P.Folder.Value, Level = P.Folder.Value } for i=1,CS do local M = Instance.new("IntValue",F) M.Name = CS--How do I go about putting the name of the values from CS? M.Value = CS--How do I go about putting the value of the named strings from CS? end end) game.Players.PlayerRemoving:connect(function(P) local CS = { Money = P.Folder.Value, Level = P.Folder.Value } local JSON = Http:Jsonencode(CS) end)
Instead of :Jsonencode(), it's :JSONEncode(). To access a variable in a table, you simply do as you would when trying to access something in workspace, and so on. Here is an example:
mytab = {s = true} print(mytab.s) --->true --you can also do it this way mytab2 = {a = 'Hello World!'} print(mytab2['a'])
as for the above code, you can do this:
local things = { "Money"; "Level"; } for i = 1,#things do local M = Instance.new("IntValue",F) M.Name = things[i] M.Value = CS[things[i]] end
Also, know that you don't have to encode the data into JSON (i dont). It's really up to you if you want to use encode data into JSON or not.