This is what I've tried:
tool.Position = Vector3.new(0, 0 ,0) tool:MoveTo(Vector3.new(0, 0, 0))
And I've also tried to make a model with a tool in it and then put the tool out of the model, but it just moves to tool back where it was from the start.
Please help
I'm not sure if this works for welded tools, but if your tool had the variable name "tool" it would look like this,
local tool = YOURTOOLNAME --Put the path to your tool here (i.e game.Workspace.Tool) tool.Handle.Position = Vector3.new(0, 0 ,0)
Again, not sure it works if the tool is welded.
You can do this with or without a script. I do it by going into the Properties of the tool and there will be 4 buttons GripForward, GripPos, GripRight and GripUp. So you edit the values of those until it gets right. I know this isn't coding but i hope this helps!