local hi = Instance.new("Hint", workspace) while true do while game.Players.NumPlayers < 2 do hi.Text = "Invite a player!" repeat wait(2) until game.Players.NumPlayers >= 2 e for w = 30,0,-1 do hi.Text = "Intermission : "..w wait(1) end game.Workspace.BlueFront.CanCollide = false game.Workspace.RedFront.CanCollide = false game.Workspace.Baseplate.CanCollide = true for r = 200,0,-1 do hi.Text = "Round "..r wait(1) end game.Workspace.BlueFront.CanCollide = true game.Workspace.RedFront.CanCollide = true game.Workspace.Baseplate.CanCollide = false wait(5) end
The problem is that the BlueFront, RedFront, or Baseplate won't disable CanCollide when told
Not entirely sure what you want to happen, but maybe try this:
local hi = Instance.new("Hint", workspace) while game.Players.NumPlayers < 2 do hi.Text = "Invite a player!" repeat wait(2) until game.Players.NumPlayers >= 2 for w = 30,0,-1 do hi.Text = "Intermission : "..w wait(1) end game.Workspace.BlueFront.CanCollide = false game.Workspace.RedFront.CanCollide = false game.Workspace.Baseplate.CanCollide = true for r = 200,0,-1 do hi.Text = "Round "..r wait(1) end game.Workspace.BlueFront.CanCollide = true game.Workspace.RedFront.CanCollide = true game.Workspace.Baseplate.CanCollide = false wait(5) end