Hello, I am a beginner scripter. I've just made my first script involving a landmine. Touching the landmine will of course explode upon contact. The problem here is that it doesn't have a delay. Every part it touches will explode immediately. I just wanted to explode at least every second. Here's the code:
function ExplodePart(part) local explosion = Instance.new("Explosion") explosion.BlastRadius = 10 explosion.Position = part.Position explosion.Parent = game.Workspace end landMine = game.Workspace.Landmine landMine.Touched:connect(ExplodePart)
Please help a beginner scripter out. ;)
EDIT: Sorry for the mistake but what I mean is that it need to explode and DELAY after it. Multiple explosions happen at once!
If you only include the wait(1) then the function can still run again If you include the if and boolean variable then you can make sure it only runs after the wait(1)
local canExplode=true; function ExplodePart(part) if canExplode then canExplode=false local explosion = Instance.new("Explosion") explosion.BlastRadius = 10 explosion.Position = part.Position explosion.Parent = game.Workspace wait(1) canExplode=true end end landMine = game.Workspace.Landmine landMine.Touched:connect(ExplodePart)
Use wait()
function ExplodePart(part) wait(1) -- in the parentheses, type the number of seconds you want the script to wait local explosion = Instance.new("Explosion") explosion.BlastRadius = 10 explosion.Position = part.Position explosion.Parent = game.Workspace end landMine = game.Workspace.Landmine landMine.Touched:connect(ExplodePart)
do you want multiple explosions when you touch the landmine? i don't really know what you're trying to say. but here's my script:
AmountOfExplosions = 5 -- here is how much explosions you want landMine = game.Workspace.Landmine function ExplodePart(part) for i = 1, AmountOfExplosions do local explosion = Instance.new("Explosion") explosion.BlastRadius = 10 explosion.Position = part.Position explosion.Parent = game.Workspace wait(1) -- how long to wait between each explosion end end landMine.Touched:connect(ExplodePart)