I was wondering how to make a save so if I say like, :givepoints MrRichGuy0210 500, after I leave it would save or atleast something like that, please dont hate me if it's a stupid question, im a noob to scripting.
--Top of script local datastore = game:GetService("DataStoreService"):GetGlobalDataStore() --In OnChatted event: --'name' (of target player) and 'amount' should be defined at this point (in chat you suggested you were editing an "admin" style script so I hope you can do this part) --We want to convert 'name' to 'userId' because names can change local success, userId = pcall(function() return game.Players:GetUserIdFromNameAsync(name) end) if not success then return end --target user does not exist --DataStore datastore:IncrementAsync(tostring(userId), amount) --If you wanted to use PlayerPoints, you'd use the following instead of the datastores: game:GetService("PointsService"):AwardPoints(userId, amount)