Hi, so here I have a script that will cause the unioned parts to turn black and unanchor but what line of Lua do I add after "script.Parent.BrickColor = BrickColor.new("Really black")?"
What I need is a line of Lua that will cause the bricks to un-union. Thanks!
local tree = script.Parent print("treeSpawned") wait (2) script.Parent.BrickColor = BrickColor.new("Really black") tree.Anchored = false wait(3) tree:Destroy() print ("treeDied")
How about we come up with a different solution. instead of separating the unions, how about you make 2 different copies of the same model, one unioned, and one separated. Put the seperated model into replicated storage. from what i see, your trying to make a tree that turns black and falls apart when something happens to it. so im going to wing this
local tree = script.Parent local DeadTree = game.ReplicatedStorage.DeadTree -- this tree should already be colored really black. print("tree spawned") wait(2) local PlaceMarker = Instance.New("Part") PlaceMarker.Name = "PlaceMarker" PlaceMarker.CanCollide = false PlaceMarker.Position = tree.Position tree:Destroy() print("Spawning Dead Tree") local newtree = DeadTree:Clone() newtree.Parent = workspace -- just in case it doesnt work newtree.Position = PlaceMarker.Position newtree.Anchored = false PlaceMarker:Destroy() -- Eddited in to take away the ugly part wait(3) newtree:Destroy()