Answered by
8 years ago Edited 8 years ago
How about we come up with a different solution. instead of separating the unions, how about you make 2 different copies of the same model, one unioned, and one separated. Put the seperated model into replicated storage. from what i see, your trying to make a tree that turns black and falls apart when something happens to it. so im going to wing this
01 | local tree = script.Parent |
02 | local DeadTree = game.ReplicatedStorage.DeadTree |
06 | local PlaceMarker = Instance.New( "Part" ) |
07 | PlaceMarker.Name = "PlaceMarker" |
08 | PlaceMarker.CanCollide = false |
09 | PlaceMarker.Position = tree.Position |
11 | print ( "Spawning Dead Tree" ) |
12 | local newtree = DeadTree:Clone() |
13 | newtree.Parent = workspace |
14 | newtree.Position = PlaceMarker.Position |
15 | newtree.Anchored = false |