Ok, i have attempted multiple times with different things but they don't seem to work. My current attempt looks like this
local rare = math.random(2) while true do wait(1) if rare == 1 then game.Workspace.KeemTest.BrickColor = BrickColor.White() print("1") elseif rare == 2 then print("2") game.Workspace.KeemTest.BrickColor = BrickColor.Black() else print("Other Number") end end
i haven't been able to figure it out and im confused, can anyone help me?
What you're doing
Right now, you're creating one random number. The value of rare
doesn't change since you only called the math.random
function once.
local rare = math.random(2) -- Let's say that, randomly, it has a value of 2. while true do print(rare) end --[[ > 2 > 2 > 2 > 2 ... --]]
What you want to do
If you want to create a new random number on every loop iteration, call the math.random
function inside the loop.
while true do local rare = math.random(2) -- Rest of your code follows. end
Asking good questions
From reading your question, it's not clear what you're "attempting." Saying things like "I have attempted multiple times with different things but they don't seem to work" and "i haven't been able to figure it out" doesn't explain what you're trying to accomplish. Your question doesn't explain what "it" is.
Also, read through this: How to Post Good Questions and Answers
It might work if you add an parameter to math.random().
math.random(start, end) would be like doing math.random(1, 10) and picking a random (not really random, see here.) number between 1 and 10.
local rare = math.random(1, 2)
Also, you're not using the wrong math. ;)