local ReplicatedStorage = game:GetService("ReplicatedStorage") local status = ReplicatedStorage:WaitForChild("StatusValue")
while true do --Intermission for i = 30,1,-1 do status.Value = "Intermission:"..i wait(1)
end local map = game.ServerStorage.BaseMap map:Clone().Parent = game.Workspace wait(15) game.WorkSpace.BaseMap:Destory() status.Value = "Game Over!" end