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Button clicks twice with this local script...can someone help me fix this?

Asked by
RGRage 45
8 years ago

I am trying to make a Gui that lets the player choose a class that they will play with for the rest of the game, but when I start the game in solo and click the left button on the gui it tweens to the next class and then when i think it is done it goes on to the next class.

Here is the script that I have written:

function LeftToClass()
    if LFrame:WaitForChild('CValue').Value == 'Paladin' then
        if ChangingLeft == false then
            if CV.Value == 'Huntsman' then 
                LeftToPaladin()
            end
        end
    end
    if LFrame:WaitForChild('CValue').Value == 'Rogue' then
        if ChangingLeft == false then
            LeftToRogue()
        end
    end
    if LFrame:WaitForChild('CValue').Value == 'Huntsman' then
        if ChangingLeft == false then
            LeftToHuntsman()
        end
    end
    if LFrame:WaitForChild('CValue').Value == 'Sorcerer' then
        if ChangingLeft == false then   
            LeftToSorcerer()
        end
    end
end

LFrame.Button.MouseButton1Click:connect(LeftToClass())

The rest of the script to me is too big to put it one this question, but I will if anyone needs me to.

Any help is greatly appreciated.

1 answer

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Answered by
BlackJPI 2658 Snack Break Moderation Voter Community Moderator
8 years ago

It likely has to do with your if statements. I don't know what the 'LeftTo[CLASS_NAME]' functions do, but I assume that they change LFrame's 'CValue'.


Lets examine this code:

local value = 0

local function toggleValue()
    if value == 0 then
        value = 1
    end
    if value == 1 then
        value = 0
    end
end

toggleValue()
print(value) -- Outputs: 0

Why is the output 0? It started at 0 and we toggled the value, so what happened?

If we read the function line by line we ask "is value equal to 0?". Yes is is, so lets set it to 1. But then there is another if statement, so we ask "is value equal to 1?". Yes it is, because we just set it to that, so it gets switched back to 0.

Luckily the fix is easy, all we have to do is utilize else/elseif statements:

local value = 0

local function toggleValue()
    if value == 0 then
        value = 1
    elseif value == 1 then
        value = 0
    end
end

toggleValue()
print(value) -- Outputs: 1

And you'll notice the output is now what we expected.


As for your code, this seems to be the error that is occurring. To fix this utilize some elseif statements, as you only want it to switch once per click:

LFrame.Button.MouseButton1Click:connect(function()
    if ChangingLeft == false then
        if LFrame:WaitForChild('CValue').Value == 'Paladin' then
            LeftToPaladin()
        elseif LFrame:WaitForChild('CValue').Value == 'Rogue' then
            LeftToRogue()
        elseif LFrame:WaitForChild('CValue').Value == 'Huntsman' then
            LeftToHuntsman()
        elseif LFrame:WaitForChild('CValue').Value == 'Sorcerer' then
            LeftToSorcerer()
        end
    end
end)
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Thank you, I did not know that. At least I have learned something new! RGRage 45 — 8y
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