local UserInputService = game:GetService("UserInputService") local localPlayer = game.Players.LocalPlayer local function onInputBegan(input, gameProcessed) if input.UserInputType == Enum.UserInputType.Keyboard then local keyPressed = input.KeyCode if keyPressed == Enum.KeyCode.LeftShift then game.Workspace.Meshpart = Torso game.Workspace.Particles = Torso end end end UserInputService.InputBegan:connect(onInputBegan)
Next time, be sure to code block if you don't know how it's on top of of your text editor when you paste something as a question on the website.
Now by implying by your code I'm assuming you wanted to attach the Mesh and Particles?
This is your code
local UserInputService = game:GetService("UserInputService") local localPlayer = game.Players.LocalPlayer local function onInputBegan(input, gameProcessed) if input.UserInputType == Enum.UserInputType.Keyboard then local keyPressed = input.KeyCode if keyPressed == Enum.KeyCode.LeftShift then game.Workspace.Meshpart = Torso game.Workspace.Particles = Torso end end end UserInputService.InputBegan:connect(onInputBegan)
This is the edited/corrected version
--Always remember to indent your code so it can be easier to read. local UserInputService = game:GetService("UserInputService") local localPlayer = game.Players.LocalPlayer local Torso = localPlayer.Character.Torso --The Torso variable you probably forgot to make. local function onInputBegan(input, gameProcessed) if input.UserInputType == Enum.UserInputType.Keyboard then local keyPressed = input.KeyCode if keyPressed == Enum.KeyCode.LeftShift then --Add some welds local w = Instance.new("Weld",localPlayer.Character) w.Part0=game.Workspace.Meshpart --We weld the Meshpart to the part0 property. w.Part1=Torso --Take it to the Torso variable. w.C0=CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0,5,0) --CFrame it to adjust the positioning while welded Instance.new("ParticleEmitter",Torso) --Instance the particleemitter on the characters Torso. end end end UserInputService.InputBegan:connect(onInputBegan)
These are your mistakes
game.Workspace.Meshpart = Torso game.Workspace.Particles = Torso
Torso
Firstly, you can't just directly take things and try to parent them like that you would need to weld the Meshpart.
And secondly you can't put particleemitters on by just directly taking it by an equal.
You would need to instance the particleemitter since it cannot be welded.
Always indent your code so that it may be easier to read.
Torso wouldn't be valid unless it was a variable.
Hope this helped, don't forget to accept or upvote if it did.