Hello,
I was wondering what the best way is to detect specific parts around the player using a localscript. I want to use this so multiple buttons, NPC's, events and more are easily intractable.
So far I have tried using the FindPartsInRegion3 And this was the result.
function detectNPC() local Point1 = Character.Torso.Position Point1 = Point1 - Vector3.new(10,10,10) print(Point1) local Point2 = Character.Torso.Position Point1 = Point2 + Vector3.new(10,10,10) print(Point2) local Region = Region3.new(Point1,Point2) for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,Character,math.huge)) do print(Part.Name) if Part.Name == "NPC" then print("FoundNPC") local A = Part if A.Parent.Dialogue ~= nil then local children = A.Parent.Dialogue:GetChildren() end end end end while true do wait(1) detectNPC() --print("tested") end
But it detects nothing not the player or any parts around the Character. Also it gives no errors. Now two questions.
First one is this the way I should do this? (Maybe there is a better way then Findparts in Region)
And if this is the way I should do it what am I doing wrong?