So I have a part welded to the character and when i try to change the part's size using Vector3, the character goes straight into the ground and gets stuck.. Why?
local CamModel = Instance.new("Model", cam) local HRP = Instance.new("Part", CamModel) HRP.Name = "HRP" HRP.Size = Vector3.new() HRP.Anchored = false HRP.CanCollide = false local HRPW = Instance.new("Motor6D", char:WaitForChild("Torso")) HRPW.Name = "HRPW" HRPW.Part0 = char:WaitForChild("Torso") HRPW.Part1 = HRP
This is very simple its basically the baseplate which has different surface and when u insert a new part its bottom surface attaches to the top surface, when you create a new place the baseplate is in the center of every thing hence when a new part spawns it will spawn in the center therefore welding its self how do you fix this?:
Just change the top surface to smooth no outlines or make a new script containing this!
local base=workspace.Baseplate--name of your baseplate base.TopSurface=Enum.SurfaceType.SmoothNoOutlines base.BottomSurface=Enum.SurfaceType.SmoothNoOutlines base.FrontSurface=Enum.SurfaceType.SmoothNoOutlines base.BackSurface=Enum.SurfaceType.SmoothNoOutlines base.LeftSurface=Enum.SurfaceType.SmoothNoOutlines base.RightSurface=Enum.SurfaceType.SmoothNoOutlines
If there are still errors please let me know