Hello, why wont this work? It does not create the IntValue nor it errors.
game.Players.PlayerAdded:connect(function(plr) local OwnsTycoon = Instance.new('IntValue' , game.Players:FindFirstChild(plr)) OwnsTycoon.Value = false OwnsTycoon.Name = 'OwnsTycoon' end)
Why are you searching for the plr argument in Players? It is already defined as the player.
game.Players.PlayerAdded:connect(function(plr) local OwnsTycoon = Instance.new('BoolValue', plr) OwnsTycoon.Value = false OwnsTycoon.Name = 'OwnsTycoon' end)
You have forgotten to tell the script who the player is.
Also: an IntValue cannot have a false or true value. Only numbers. Therefore your value has to be a BoolValue.
local player = game.Players.LocalPlayer game.Players.PlayerAdded:connect(function(plr) local OwnsTycoon = Instance.new("BoolValue") OwnsTycoon.Parent = player OwnsTycoon.Value = false OwnsTycoon.Name = "OwnsTycoon" end)
DepressionSensei is correct. You already have the player, passed down as "plr". Finding the player would only cause problems, compared to directly affecting the player (because you already have him/her as "plr" when they join). On another note, you cannot set a IntValue to true or false. A "IntValue" stands for "Integer Value" which is commonly received as a number value. A BoolValue, or sometimes called a boolean, is a True or False value. Your code can check the value and act depending on whether it is true or false.
game.Players.PlayerAdded:connect(function(plr) -- Right here, plr is the player that joined local OwnsTycoon = Instance.new('BoolValue', plr) -- This creates a new "BoolValue", right under plr(which is the player, passed down through the script) OwnsTycoon.Value = false -- Now you are dealing with a boolean, and that can have a true/false value OwnsTycoon.Name = 'OwnsTycoon' end)
I simply explained the same thing DepressionSensei did.