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How can I make a VIP Door work with a gamepass?

Asked by 8 years ago

`ID = 154872414 Door = script.Parent Door.Touched:connect(function(hit) if hit.Parent.Humanoid then -- 1 Player = game.Players:GetPlayerFromCharacter(hit.Parent) -- 2 if game:GetService("GamePassService"):PlayerHasPass(Player, ID) then -- 3 script.Parent.CanCollide = false -- 4 script.Parent.Transparency = 0.5 wait(2) script.Parent.CanCollide = true script.Parent.Transparency = 0 end end end)

--1 Checks whether the part that touched the door is human or not. However, there is the issue with hats.. the event disconnects if the part was a hat. --2 If the part is part of a human, it gets the player from the part's parent, which is the character model. --3 If the player has the pass.. --4 Then the player can walk through the door. I'd suggest making the character teleport, though, if you don't want others mooching of the player with the pass`I tried one of your and it didn't work out so can you help me! here what I tried! and do a working one if they work and doesn't work anymore!

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FIRST lol ZAZC_Noob 7 — 8y

2 answers

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Answered by 7 years ago

--| WaitForChild |--

-- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end


--| Variables |--

local GamePassService = game:GetService('GamePassService') local PlayersService = game:GetService('Players')

local VipDoor = script.Parent

local GamePassIdObject = WaitForChild(script, 'GamePassId')

local JustTouched = {}


--| Functions |--

-- Finds out which side the player is on and teleports them to the other local function TeleportToOtherSide(character, hitPart) local bottomOfDoor = VipDoor.CFrame.p - Vector3.new(0, VipDoor.Size.Y / 2, 0) local inFrontOfDoor = bottomOfDoor + VipDoor.CFrame.lookVector * 3 local behindDoor = bottomOfDoor - VipDoor.CFrame.lookVector * 3

local distanceToFront = (inFrontOfDoor - hitPart.Position).magnitude
local distanceToBack = (behindDoor - hitPart.Position).magnitude
if distanceToFront < distanceToBack then
    character:MoveTo(behindDoor)
else
    character:MoveTo(inFrontOfDoor)
end

end

-- When a player with the game pass touches the door, teleport them to the other side local function OnTouched(otherPart) if otherPart and otherPart.Parent and otherPart.Parent:FindFirstChild('Humanoid') then local player = PlayersService:GetPlayerFromCharacter(otherPart.Parent) if player and not JustTouched[player] then JustTouched[player] = time() if GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then TeleportToOtherSide(player.Character, otherPart) end end end end

-- Removes old entries in JustTouched local function RemoveOldTouches() for player, touchTime in pairs(JustTouched) do if time() > touchTime + 0.3 then JustTouched[player] = nil end end end


--| Script Logic |--

VipDoor.Touched:connect(OnTouched)

while true do RemoveOldTouches() wait(1/30) end

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Answered by
nanaluk01 247 Moderation Voter
8 years ago
Edited 8 years ago

First: Create A Part Called "VIP Door" Then put a script inside the part and name the script "VIP Door" Lastly put an IntValue inside the script.

The Value of the IntValue should be your gamepass id.

The coding in the script should be as follows:

Please Note: To easily get this door, go to studio -> Toolbox -> ROBLOX SETS -> Game Pass: VIP Door

--------------------
--| WaitForChild |--
--------------------

-- Waits for parent.child to exist, then returns it
local function WaitForChild(parent, childName)
    assert(parent, "ERROR: WaitForChild: parent is nil")
    while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
    return parent[childName]
end

-----------------
--| Variables |--
-----------------

local GamePassService = game:GetService('GamePassService')
local PlayersService = game:GetService('Players')

local VipDoor = script.Parent

local GamePassIdObject = WaitForChild(script, 'GamePassId')

local JustTouched = {}

-----------------
--| Functions |--
-----------------

-- Finds out which side the player is on and teleports them to the other
local function TeleportToOtherSide(character, hitPart)
    local bottomOfDoor = VipDoor.CFrame.p - Vector3.new(0, VipDoor.Size.Y / 2, 0)
    local inFrontOfDoor = bottomOfDoor + VipDoor.CFrame.lookVector * 3
    local behindDoor = bottomOfDoor - VipDoor.CFrame.lookVector * 3

    local distanceToFront = (inFrontOfDoor - hitPart.Position).magnitude
    local distanceToBack = (behindDoor - hitPart.Position).magnitude
    if distanceToFront < distanceToBack then
        character:MoveTo(behindDoor)
    else
        character:MoveTo(inFrontOfDoor)
    end
end

-- When a player with the game pass touches the door, teleport them to the other side
local function OnTouched(otherPart)
    if otherPart and otherPart.Parent and otherPart.Parent:FindFirstChild('Humanoid') then
        local player = PlayersService:GetPlayerFromCharacter(otherPart.Parent)
        if player and not JustTouched[player] then
            JustTouched[player] = time()
            if GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then
                TeleportToOtherSide(player.Character, otherPart)
            end
        end
    end
end

-- Removes old entries in JustTouched
local function RemoveOldTouches()
    for player, touchTime in pairs(JustTouched) do
        if time() > touchTime + 0.3 then
            JustTouched[player] = nil
        end
    end
end

--------------------
--| Script Logic |--
--------------------

VipDoor.Touched:connect(OnTouched)

while true do
    RemoveOldTouches()
    wait(1/30)
end

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