So I have a 2D camera setup for my platformer, when I teleport to another place, I want that camera to be in its normal state, but if i teleport to another level, the camera needs to go back to 2D mode
--This is a normal script named TwoD cam = workspace.CurrentCamera lockCamera = true distance = 30 height = 5 function GetMass(object) local mass = 0 if pcall(function() return object:GetMass() end) then mass = object:GetMass() end for _,child in pairs(object:GetChildren()) do mass = mass + GetMass(child) end return mass end function onPlayerRespawned(newPlayer) wait() torso = newPlayer.Character.Torso bp = Instance.new("BodyPosition") bp.Name = "TwoD" bp.position = torso.Position bp.P = 1000000 bp.D = 1000 bp.maxForce = Vector3.new(0, 0, 1000000) bp.Parent = torso local bf = Instance.new("BodyForce") bf.force = Vector3.new(0, 0*GetMass(newPlayer.Character), 0) bf.Parent = torso script.LocalScript:Clone().Parent = torso.Parent newPlayer.Character.DescendantAdded:connect(function() bf.force = Vector3.new(0, 0*GetMass(newPlayer.Character), 0) end) newPlayer.Character.DescendantRemoving:connect(function() bf.force = Vector3.new(0,0*GetMass(newPlayer.Character), 0) end) end function onPlayerEntered(newPlayer) if newPlayer.Character then onPlayerRespawned(newPlayer) end newPlayer.Changed:connect(function (property) if (property == "Character") and newPlayer.Character then onPlayerRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)
-- This is a LocalScript (child of TwoD above) lockCamera = true distance = 30 height = 5 local torso = script.Parent.Torso local center = Instance.new("Part") center.Name = script.Parent.Name .. " Center" center.Transparency = 1 center.CanCollide = false center.Size = Vector3.new(1,1,1) center.Position = torso.Position center.CFrame = CFrame.new(Vector3.new(0,0,0),Vector3.new(0,0,-1)) center.Parent = game.Workspace local bp = Instance.new("BodyPosition") bp.position = center.Position bp.maxForce = Vector3.new(1000000, 1000000, 1000000) bp.Parent = center local cam = game.Workspace.CurrentCamera cam.CameraSubject = center cam.CameraType = Enum.CameraType.Attach while torso.Parent do wait() center.BodyPosition.position = torso.Position if lockCamera then cam.CoordinateFrame = CFrame.new(Vector3.new(center.Position.x + distance,center.Position.y + height,center.Position.z)) end end center:Remove()