Im having a hard time trying to make my own Avatar/Character effects with this thing called "Assets". What does it mean? How do I make it so that I can put my effect(like: flaming body, sparkling body, etc.). Here is an example Ive been having trouble with: local mesh = Instance.new("SpecialMesh") mesh.MeshId = "http://www.roblox.com/asset?id=165709404" mesh.TextureId = "http://www.roblox.com/asset?id=165709478" mesh.Scale = Vector3.new(3, 3, 3) mesh.Parent = bodyeffect
To make it easier, instead of defining a new mesh each time, I'd use a clone function to duplicate an already existing mesh inside the script ex:
a = script.Parent b = script.Mesh --This mesh is predefined as a sphere as a child of the script c = b:Clone() c.Parent = a -- This will insert the mesh into part a.