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Torso position isn't changing, how to check if player is within 5 studs of the NPC?

Asked by
Master_JJ 229 Moderation Voter
8 years ago

Below is a short code that I scripted. It gets the distance between the NPC's torso and the player torsos. If it is less than 5, it will print "We're within 5 studs." When I looked at the torso's position while I was walking, I noticed it wasn't changing, is there anything else besides position that I can use to check if the player is within 5 studs of the NPC?

This is in a local script in StarterPlayerScripts.

--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:wait()
local torso = character:WaitForChild("Torso")
local npc = game.Workspace.NPC or game.Workspace:WaitForChild("NPC")


function getDistance(distance1, distance2)
    local distance = (distance2 - distance1).magnitude
    print(distance)
    return distance
end

local distance = getDistance(torso.Position, npc.Torso.Position)

while wait(1) do
    print(distance)
    if distance <= 5 then
        print("We're within 5 studs.")
    end 
end

2 answers

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Answered by 8 years ago
Edited 8 years ago

You just have one problem. getDistance() updates the distance variable once. Make your while wait(1) do loop like the bellow code:


while wait(1) do local distance = getDistance(torso.Position, npc.Torso.Position) print(distance) if distance <= 5 then print("We're within 5 studs.") end end
  • edit

I forgot to say that this works because 'distance' was only changed one time (at the start) giving you the same distance because it was never changed.

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THanks Master_JJ 229 — 8y
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Answered by 8 years ago

There is one obvious problem, and that is that you only check for the distance once, then use that. Instead, you need to check inside the loop, like this:

while wait(1) do
    local distance = getDistance(torso.Position, npc.Torso.Position)
    print(distance)
    if distance <= 5 then
        print("We're within 5 studs.")
    end 
end

You should also be careful, as if the player dies then you will need to reset the torso variable.

However, through experience I've run into an additional problem where the player's torso position does not change as expected. You could work around this by using the DistanceFromCharacter function of Player:

while wait(1) do
    local distance = player:DistanceFromCharacter(npc.Torso.Position)
    print(distance)
    if distance <= 5 then
        print("We're within 5 studs.")
    end 
end

While this only works with players, it's a lot simpler and isn't affected by the player dying (note that it measures distance from the head rather than torso, but the difference is negligable).

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