If I wanted to two separate remote events.... One Named / Enable One Named / Disable
And all they did when they were fired by a local script..... Is disable and enable what ever arugments are placed on them such as...
local Player = game.Players.LocalPlayer game.ReplicatedStorage.Events.Disable("Player.Name",Player.Backpack["Script"].Disable = true) local Player = game.Players.LocalPlayer game.ReplicatedStorage.Events.Enable("Player.Name",Player.Backpack["Script"].Disabled = false)
Not sure how to do it correctly just an Idea... but..
Yeah could somone help me??
Game is filteringenabled btw
Put this in a server script:
game.ReplicatedStorage.Events.Disable.OnServerEvent:connect(function(Player) Player.Backpack.Script.Disabled = false end)
To fire from a local script:
game.ReplicatedStorage.Events.Disable:FireServer()
You use RemoteEvent.OnServerEvent:connect(function(Player, arguments) the script end) in order to be able to fire the RemoteEvent.