Edit: Sorry for the strange/bad title, I had to pass the "Your title should be specific! Describe your problem concisely." problem ASAP.
So, I've a model called "Model6" and all parts/unions in it are called "Toro". I've made this so when a player joins the game, all the parts/unions in the model disappear(using CanCollide and Transparency properties).
modelOfBricks = game.Workspace.Model6 nameOfBricks = "Toro" for i,v in pairs(modelOfBricks:GetChildren()) do if v.Name == nameOfBricks then v.Transparency = 1 v.CanCollide = false end end
However, when changing the name of one of the parts/unions in Model6 to "Toro2" and then adding "Toro2" to the line nameOfBricks =
the works properly and makes all parts/unions disappear except the one with the name "Toro2", here is the :
modelOfBricks = game.Workspace.Model6 nameOfBricks = "Toro","Toro2" for i,v in pairs(modelOfBricks:GetChildren()) do if v.Name == nameOfBricks then v.Transparency = 1 v.CanCollide = false end end
I also tried writing "Toro, Toro2"
instead, but it didn't work. Output says nothing.
Instead of using nameOfBricks = "Toro","Toro2", you should use a table.
nameOfBricks = {"Toro","Toro2"}
And then in your loop, check if it is in the table.
Full script:
modelOfBricks = game.Workspace.Model6 nameOfBricks = {"Toro","Toro2"} --The table for i,v in pairs(modelOfBricks:GetChildren()) do for i=1,#nameOfBricks do --Adding another loop to check if it is in the table if v.Name == nameOfBricks[i] then v.Transparency = 1 v.CanCollide = false end end end