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A GUI button that morphs the player?

Asked by 7 years ago

How would I go about making a button morph that transforms player into a custom made model? I've only truly delved into scripts that change a players clothes or even face, but I'd like to know the steps for a model morphing process.

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Answered by 7 years ago

you will need to message me on this one but what you can do is use a simple module or local script and insted of using the event were a mesh shapes the characters you could make it so the model takes place of the characters

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Answered by 7 years ago
Edited 7 years ago

It isn't impossible. You could use RemoteEvents in order to communicate between the server and client (e.g Ask the server to find the character of the player who fired the event). That should solve the GUI connectability portion of your problem.

As for the morph, select it from wherever you've stored and clone it using the :Clone() method. Then set its parent to workspace, and set the character model to the morph by setting the character model to the morph.

Hopefully that helped, feel free to message me or ask any questions if you didn't understand.

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