Hello! I'm trying to make the hood on my truck to move, and I've tried everything! I need some help but I found out I needed fake hinges to make it move like a door. But I can't script good! Can I get some help?
You could try Motor6D's. Although this can be acomplished via Scripting, I am unaware how to. So I use this plugin called Motor6D Maker
And now onto how to script it.
--Lets say it is in a part called "Anchor" local partA = script.Parent.Anchor --Needs to be anchored local partB = script.Parent.Hood --Needs to be unanchored local partC = script.Parent.Pivot --Needs to be anchored local cd = script.Parent.CD.ClickDetector local open = false cd.MouseClick:connect(function(playerWhoClicked) if open then partA.Motor.DesiredAngle = math.Rad(0) --0 Degrees to close it open = not open else partA.Motor.DesiredAngle = math.Rad(30) --30 Degrees to open it. open = not open end end)
Notes -Everything is done in radians -The part pivots along the Pivot's Z Axis
This has not been tested so there might be a few bugs __________________________________________________________________________- TheHospitalDev
Door = script.Parent -- Main model Haha = Door.DoraTheExplorer -- The submodel that rotates Haha.PrimaryPart = Haha.Hinge -- The hinge of the door inside the submodel DoraTheExplorer fps = 60 -- The smaller the faster opening = false upen = false function rotate(model, amount) for i=1, math.abs(amount/2) do model:SetPrimaryPartCFrame(model.Hinge.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/amount,0)) wait() end end function open() if not opening then opening = true if upen then rotate(Haha, fps) else rotate(Haha, -fps) end upen = not upen opening = false else end end