trying to make it you get level one at 1000 xp and at 2257 xp you get level 2 anything less then 1000 xp is level 0 btw
local level = game:GetService("DataStoreService"):GetDataStore("Levels") local Xp = game:GetService("DataStoreService"):GetDataStore("Xp") local axp = game:GetService("DataStoreService"):GetDataStore("AXP") local RequiredXP = { [0] = 1000, [1] = 2257 } function savedata(dataname, playerid) game:GetService("DataStoreService"):GetDataStore(dataname):SetAsync(playerid, Value) end game.Players.PlayerAdded:connect(function(player) local leader = Instance.new("Folder") leader.Name = "leaderstats" leader.Parent = player local levels = Instance.new("IntValue") levels.Value = level:GetAsync(tostring(player.userId)) or 1 levels.Name = "Level" levels.Parent = player:WaitForChild("leaderstats") local Xpz = Instance.new("NumberValue") Xpz.Value = Xp:GetAsync(tostring(player.userId)) Xpz.Name = "Xp" Xpz.Parent = player local xpn = Instance.new("IntValue") xpn.Value = axp:GetAsync(tostring(player.userId))or 1000 xpn.Name = "XpNeeded" xpn.Parent = player Xpz.Changed:connect(function() if player:WaitForChild("Xp").Value >= player:WaitForChild("XpNeeded").Value then levels.Value = levels.Value+1 xpn.Value = RequiredXP[levels.Value] savedata("levels",player.userId.levels.Value) savedata("Xp",player.userId.Axp.Value) savedata("Axp",player.userId.xpn.Value) else savedata("levels",player.userId.levels.Value) savedata("Xp",player.userId.Axp.Value) savedata("Axp",player.userId.xpn.Value) end end) end)
Marked as Duplicate by EzraNehemiah_TF2 and Pyrondon
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