I am making a game about smashing stuff. When a thing is smashed, all the parts go anchored = false and move around. After 4 seconds the parts reassemble. The game crashes when the parts reassemble and the output says "maximum event re-entrancy depth exceeded" like 20 times at once. What does that mean?
Background: 5 parts of the total 17 part model have the reassembling script. Here's the script.
function changed() if script.Parent.Value ~= script.Parent.Parent.Position then -- The script.Parent is a vector3value and records the original position of the part. script.Parent.Parent.CFrame = CFrame.new(script.Parent.Value) --The script.Parent.Parent is the part. end end script.Parent.Parent.Changed:connect(changed)
I THINK It means that you have reached the maximum event re-entrancy depth.
It means too much stuff is being printed into the output. open your output and right click and click clear output