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I'm getting an error message here, and I genuinely don't know why?

Asked by
chrono2 189
8 years ago

I'm not sure what to say, really. The code is supposed to just change around some text on a billboard GUI whenever a value its connected to changes, but it doesn't seem to want to, and it's giving me a really weird error message that I can't make heads or tails of.

It's only a 40-something line code, and I really don't know why I'm getting the error message, so you'll have to forgive me for posting the entire thing...

PlaceName = script.Parent.Parent.Parent.Name --Find the name of the place,

NamDis = script.Parent.NameDisplay --and the display for the name.

StatDis = script.Parent.StatDisplay --Then find the display for the place's status,

StatusValue = game.Workspace.Statuses:FindFirstChild(PlaceName) --and the value for its status!

cols = game.Workspace.ColourCodes

    NamDis.Text = PlaceName --First of all, we need to make sure that the GUI displays the right name!



function ChangeStat() --Neat little function to change the display, based on the base's status value.
    if StatusValue.Value == 0 then
        StatDis.Text = "CLEAR"
        StatDis.TextColor3 = cols.clear.Value
    end
    if StatusValue.Value == 1 then
        StatDis.Text = "RAID"
        StatDis.TextColor3 = cols.raid.Value
    end
    if StatusValue.Value == 2 then
        StatDis.Text = "OCCUPIED"
        StatDis.TextColor3 = cols.occupied.Value
    end
end


    --Now for something really ugly... We want this function to run at the beginning of the game, and I'm awful. So, copypaste.
        if StatusValue.Value == 0 then
        StatDis.Text = "CLEAR"
        StatDis.TextColor3 = cols.clear.Value
    end
    if StatusValue.Value == 1 then
        StatDis.Text = "RAID"
        StatDis.TextColor3 = cols.raid.Value
    end
    if StatusValue.Value == 2 then
        StatDis.Text = "OCCUPIED"
        StatDis.TextColor3 = cols.occupied.Value
    end

StatusValue.Value.Changed:connect(ChangeStat)

And here's my output:

13:22:15.879 - Workspace.Zum City.BillboardGui.Frame.Script:45: attempt to index field 'Value' (a number value) 13:22:15.879 - Stack Begin 13:22:15.879 - Script 'Workspace.Zum City.BillboardGui.Frame.Script', Line 45 13:22:15.880 - Stack End

1 answer

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4
Answered by
Pyrondon 2089 Game Jam Winner Moderation Voter Community Moderator
8 years ago

You're getting this error because on line 45 you attempt to index StatusValue.Value, which is just a number. All you need to do is change StatusValue.Value.Changed into StatusValue.Changed:

local PlaceName = script.Parent.Parent.Parent.Name --// I'd recommend using local variables.

local NamDis = script.Parent.NameDisplay --and the display for the name.

local StatDis = script.Parent.StatDisplay --Then find the display for the place's status,

local StatusValue = game.Workspace.Statuses:FindFirstChild(PlaceName) --and the value for its status!

local cols = game.Workspace.ColourCodes

NamDis.Text = PlaceName --First of all, we need to make sure that the GUI displays the right name!


function ChangeStat() --Neat little function to change the display, based on the base's status value.
    if StatusValue.Value == 0 then
        StatDis.Text = "CLEAR"
        StatDis.TextColor3 = cols.clear.Value
    end
    if StatusValue.Value == 1 then
        StatDis.Text = "RAID"
        StatDis.TextColor3 = cols.raid.Value
    end
    if StatusValue.Value == 2 then
        StatDis.Text = "OCCUPIED"
        StatDis.TextColor3 = cols.occupied.Value
    end
end

ChangeStat(); --// If you want to run the function at the beginning of the game, you can just call it normally; no need to copy-paste.
StatusValue.Changed:connect(ChangeStat) --// You're getting `Changed` from StatusValue, not StatusValue.Value.

Hope this helped.

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