Roblox does not provide much documentation on the arrays used and its limitations. Dose anyone have info on this topic? I am using it for a terrain generating script and i hope to use this instead of setting each cell independently using a loop because it takes minuets and for games it is not useful.
The page on WriteVoxels doesn't provide much information, but the general page on Smooth Terrain has some really good info on what it is and how it's used.