I wanted to know if i could create a tycoon dropper and make it drop a model? i built a model and i wanted to drop it, like it could be in server storage and it would be cloned?
wait(2) workspace:WaitForChild("PartStorage") while true do wait(2.5) -- How long in between drops local part = Instance.new("Part",workspace.PartStorage) part.BrickColor=script.Parent.Parent.Parent.DropColor.Value part.Material=script.Parent.Parent.Parent.MaterialValue.Value local cash = Instance.new("IntValue",part) cash.Name = "Cash" cash.Value = 10 -- How much the drops are worth part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,1.6,0) part.FormFactor = "Custom" part.Size=Vector3.new(1.4, 1.4, 1.4) -- Size of the drops part.TopSurface = "Smooth" part.BottomSurface = "Smooth" game.Debris:AddItem(part,20) -- How long until the drops expire end
First you model needs to be welded. Depending on your model's complexity you can do this manually or you may want to do it with a script.
-- Weld script by crazyman32 -- This goes in a script, the script goes in model. --IMPORTANT: If your model is in ServerStorage or ReplicatedStorage you need to pre-weld the model. function weld() local parts,last = {} local function scan(parent) for _,v in pairs(parent:GetChildren()) do if (v:IsA("BasePart")) then if (last) then local w = Instance.new("Weld") w.Name = ("%s_Weld"):format(v.Name) w.Part0,w.Part1 = last,v w.C0 = last.CFrame:inverse() w.C1 = v.CFrame:inverse() w.Parent = last end last = v table.insert(parts,v) end scan(v) end end scan(script.Parent) for _,v in pairs(parts) do v.Anchored = false end end weld() script:Remove()
After you've welded your model, Set the primary part of you model. The primary part should probably be in the center top of your model.
Now simply clone the model, set parent, then use set the primary parts CFrame to the drop CFrame.
You can use the wiki to learn about everything in this answer. This wiki link will help with a lot of what you'll need. API:Class/Model